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LauraLeia Moderators

Joined: 10 Dec 2007 Posts: 69 Location: Petaling Jaya, Selangor
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Posted: Tue Dec 11, 2007 9:13 am Post subject: Ace~Corouna's The Real Star Gladiator Guide |
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| Quote: | I wanna say thanks and extend my gratitude to everyone that helped me in making this guide.So before i continue with all the words and explanation,i would like to credit few people first for their wonderful information/guides which help me alot in making this guide
- Doddler from iRO Wiki and also his own made Noghalt patch guide
- Yralyn from ROempire forums for her wonderful expanded classes guide
- Noir Ange for some information regarding Star Gladiators
- Also to iRO wiki forums and ROempire for your wonderful TKM's discussion/guides.
This guide was made for RO-Guardians forums readers only.Last but not least,happy readin everyone.
Feel free to correct me for everything
Update information
- Added information regarding TaeKwon boy/Girl and its skill list
- Added information regarding Star Gladiator and its skill list
- Added information regarding Star Gladiator's equipment list,stat build and skill build |
The path of Universe - Star Knight/Star Gladiator/TaeKwon Master
One could never imagine,what a destructive power that a person could possess when he/she becomes one with the nature,the universe.The universe that we live in,the land that we step,the air that we breath,the nature that we sees,holds the power to control everything that lives within it.Unlike other classess that heavily relies on practical/theories and experience to raise their strength and power higher,Star Gladiator on the other hand relies on the power of nature,to be one with nature,to achieve everything together with the power of nature,which is likely to be the most destructive power in Ragnarok Online universe.
I'm sure most ppl were unawared of how great this class could be.Screw those PvP build for sucking SP,this guide will reveal to you,the ultimate power of a Star Gladiator,the one who holds the key to unlock the ultimate power in Ragnarok Online - the power of universe.
TaeKwon Boy/Girl ~ The one who pursue to exceed their limits
TaeKwon Boy/Girl is one of those newly expanded classes introduced in episode 10-3 patch (Noghalt patch),and of course,being the first step that one should take if they decided to become a Star Gladiator.
Related links
>> Quick steps on how to become a TaeKwon Boy/Girl <<
>> MasterDiwa's TaeKwon guide <<
>> Doddler's TaeKwon guide <<
>> Yralyn's guide to expanded classes <<
>> TaeKwon's job bonus chart <<
Skill list (in details)
- Non Attack skills -
Run
Skill Type: Movement and Unarmed Mastery
Max Level: 10
SP Cost: Depends on skill level.
Cast Time: Depends on skill level. 0.5s aftercast delay for all levels.
Prerequisites: None
Level 1: +10 ATK if unarmed | 6 seconds cast time | 100 SP cost
Level 2: +20 ATK if unarmed | 5 seconds cast time | 90 SP cost
Level 3: +30 ATK if unarmed | 4 seconds cast time | 80 SP cost
Level 4: +40 ATK if unarmed | 3 seconds cast time | 70 SP cost
Level 5: +50 ATK if unarmed | 2 seconds cast time | 60 SP cost
Level 6: +60 ATK if unarmed | 1 seconds cast time | 50 SP cost
Level 7: +70 ATK if unarmed | 0 seconds cast time | Enable Sprint status | 40 SP cost
Level 8: +80 ATK if unarmed | 0 seconds cast time | Enable Sprint status | 30 SP cost
Level 9: +90 ATK if unarmed | 0 seconds cast time | Enable Sprint status | 20 SP cost
Level 10: +100 ATK if unarmed | 0 seconds cast time | Enable Sprint status | 10 SP cost
*Unarmed - No weapon equipped
- Gives an ATK bonus if the TaeKwon class job is not equipping any weapon according to the given formula (10*skill lvl),which means you gain +10 ATK at lvl 1 and +100 ATK at lvl 10.This ATK bonus will always be there even after you change your job,as long as you don't equip any weapon.Once you equip a weapon,the bonus will not work anymore.
- Gives you a straight line running movement with speed equivalent to the Speed Potion.Will automatically stop itself if you're hitting something that blocking your way (walls,monsters).However you will still be in running mode even if you're been hit by a monster.
- If you have lvl 7 or higher Run skill,being unarmed and immdiately force-cancel this skill once you activate it,you will gain a special status known as a Sprint status,indicated by a special blue icon that will appear on the right hand part of your screen.Under this status,you will gain a temporary +10 STR bonus,and will always be there unless you equip yourself with a weapon,or dispelled by Dispel skill.Under Sprint status and Dodge skill activated,you can perfect-dodge any melee based attack (physical and magical) with a rate of 20%.
Comments - One of the most neccessary skill as a TaeKwon boy.This skill gives you a free +100 ATK and a free +10 STR bonus as a subsitute for TaeKwon Boy/Girl's inability to equip any weapon.Get this first if you wanna train and level up faster.
Jump
Skill Type: Movement
Max Level: 5
SP Cost: 40 sp
Cast Time: Depends on skill level. No aftercast delay.
Prerequisites: None
Level 1: Jump 2 cells away from your current spot | 5 second cast time
Level 2: Jump 4 cells away from your current spot | 4 second cast time
Level 3: Jump 6 cells away from your current spot | 3 second cast time
Level 4: Jump 8 cells away from your current spot | 2 second cast time
Level 5: Jump 10 cells away from your current spot | 1 second cast time
- When you activate Jump, you will jump forward a certain amount of cells depending on the skill used. There is no restrictions, as long as the target cell is a valid walkable cell and not currently occupied by another player, the jump will succeed. If the target isn't valid, your character will simply stay in its original spot.
- Jump skill is usable on all maps, including WoE and PvP.
Comments - This skill is absolutely great in PvM,allows you to jump from/to a cliff/hill or passing through a wall without the need of walking over to it.In a place where teleport cannot be used and maze rules,this skill shines brightly.
Peaceful Break
Skill Type: Passive
Max Level: 10
Prerequisites: None
Level 1: Regen +30 HP | +60 HP when using /doridori
Level 2: Regen +60 HP | +90 HP when using /doridori
Level 3: Regen +90 HP | +120 HP when using /doridori
Level 4: Regen +120 HP | +150 HP when using /doridori
Level 5: Regen +150 HP | +180 HP when using /doridori
Level 6: Regen +180 HP | +210 HP when using /doridori
Level 7: Regen +210 HP | +240 HP when using /doridori
Level 8: Regen +240 HP | +270 HP when using /doridori
Level 9: Regen +270 HP | +300 HP when using /doridori
Level 10: Regen +300 HP | +330 HP when using /doridori
- If you're sitting with any other TaeKwon Boy/Girl's base job (including Star Gladiator and Soul Linker).you will gain a HP regen according to the formula (30*skill level).The regen value will increase if you have a higher VIT with you.Each regen appears around every 9-10 seconds,and will be indicated by a green number that appears from your character.
- You can gain an additional +30 HP recovery on the next regen interval by using /doridori emote while its active.To gain these bonus,you must at least do 6x /doridori emote before the next regen occurs.This bonus is increased with higher amount of VIT as well.
- As a bonus, when two TaeKwon class characters (who have Peaceful Break and Happy Break activated) sit next to each other and use the /doridori command, there is a chance that they will both gain "Happiness" status (symbolized by the Gloria-like icon in the right side of the screen). While the Happiness status is active, there is a high chance that, if you use an Earth Spike level 1 Scroll, the scroll will not be consumed.
- This skill will not work over 50% weight.
Comments - As a Star Gladiator,get only level 5 as a pre-requisite to get Seven Wind skill.The regen amount is not that useful anyway unless your party has more than 2 TaeKwon base job with these skill activated.HOWEVER the Happiness status is very important as a Star Gladiator,in which i will explain later.
Happy Break
Skill Type: Passive
Max Level: 10
Prerequisites: None
Level 1: Regen +3 SP | +6 SP when using /doridori
Level 2: Regen +6 SP | +9 SP when using /doridori
Level 3: Regen +9 SP | +12 SP when using /doridori
Level 4: Regen +12 SP | +15 SP when using /doridori
Level 5: Regen +15 SP | +18 SP when using /doridori
Level 6: Regen +18 SP | +21 SP when using /doridori
Level 7: Regen +21 SP | +24 SP when using /doridori
Level 8: Regen +24 SP | +27 SP when using /doridori
Level 9: Regen +27 SP | +30 SP when using /doridori
Level 10: Regen +30 SP | +33 SP when using /doridori
- If you're sitting with any other TaeKwon Boy/Girl's base job (including Star Gladiator and Soul Linker).you will gain a SP regen according to the formula (3*skill level).The regen value will increase if you have a higher INT with you.Each regen appears around every 9-10 seconds,and will be indicated by a blue number that appears from your character.
- You can gain an additional +3 SP recovery on the next regen interval by using /doridori emote while its active.To gain these bonus,you must at least do 6x /doridori emote before the next regen occurs.This bonus is increased with higher amount of INT as well.
- As a bonus, when two TaeKwon class characters (who have Peaceful Break and Happy Break activated) sit next to each other and use the /doridori command, there is a chance that they will both gain "Happiness" status (symbolized by the Gloria-like icon in the right side of the screen). While the Happiness status is active, there is a high chance that, if you use an Earth Spike level 1 Scroll, the scroll will not be consumed.
- This skill will not work over 50% weight.
Comments - As a Star Gladiator,get only level 5 as a pre-requisite to get Seven Wind skill.The regen amount is not that useful anyway unless your party has more than 2 TaeKwon base job with these skill activated.HOWEVER the Happiness status is very important as a Star Gladiator,in which i will explain later.
Power
Skill Type: Passive
Max Level: 5
Prerequisites: None
Level 1: 2% damage per party number
Level 2: 4% damage per party number
Level 3: 6% damage per party number
Level 4: 8% damage per party number
Level 5: 10% damage per party number
- Power increases your attack power by a percentage based on the number of people in your party that are currently on the map with you (discluded you yourself) according to the formula (2%*skill level).The bonus damage only counts those party members other than yourself,which means that if you had a maximum of 12 party members including you with lvl 5 skill Power activated,you will gain an extra 110% damage.
- These bonus damage works like an +ATK card,the damage modifier will be directly added to your current damage modifier.Like for example,if you're using a skill with 300% damage modifier,and you're in a party consist of 12 players (which means +110% damage after discluded you out),you will dish out 410% damage (300% + 110%) with that skill.
- These bonus works with every physical ATK skills of TaeKwon/Star Gladiator/Soul Linker be it ranged or melee type.
Comments - Absolutely necessary if you're going for a full damage build,especially those who're going for MVPing.The more party members you had,the better your damage will be.Even if you don't plan to increase your damage and play solo all the way,you will still need to max this skill in order to get Seven Wind skill.
Seven Wind
Skill Type: Supportive
Max Level: 7
SP Cost: Depends on skill level.
Cast Time: No cast time, no aftercast delay.
Prerequisites: Happy Break 5, Peaceful Break 5, Power 5
Level 1: Enchant Earth element | 20 SP
Level 2: Enchant Wind element | 20 SP
Level 3: Enchant Water element | 20 SP
Level 4: Enchant Fire element | 20 SP
Level 5: Enchant Mind element | 50 SP
Level 6: Enchant Dark element | 50 SP
Level 7: Enchant Holy element | 50 SP
- Allows any TaeKwon base class (including Star Gladiator and Soul Linker) to change their weapon element to the desired element,with the exception of Undead and Poison element.
- With lvl 7 Enchant Holy element as an exception,all other 6 levels of element enchant will always stay with you even after you change your weapon or de-equip your weapon,which means that you can change your weapon during a fight without the needs to re-imbue your element again.
- If you de-equip or changing your weapon while under Seven Wind's Holy element enchant,you will lose your holy element as well.In this case,you will need to re-enchant back your weapon with a holy enchantment again if you plan to use it again.
- Seven Wind affects both ATK skills of TaeKwon/Star Gladiator and MATK skills of Soul Linker.
Comment - Give me 1 damn-good reason why you shouldn't invest in this award-winning skill?If there's any,i'm sure it wouldn't be able to beat the 1001 reasons of why you should max this skill.Max this skill,enough said.
TaeKwon Mission
Skill Type: Ranking (/taekwon)
Max Level: 1
SP Cost: 10 Sp
Cast Time: 1 second cast time.
Prerequisites: Fighting Chant 5
- Taekwon Mission allows a Taekwon character to undertake a special mission to gain ranking as a taekwon. The top 10 ranking taekwon characters get special bonuses.
- The first time you activate Taekwon Mission, the target you are currently fighting will be declared as a mission target. In order to get a taekwon point, you will have to kill 100 of that kind of monster (not necessarially in a row). Once you complete your 100 kills, you will gain one point and be randomly assigned a new target.
- If you ever find the choice of target to be unfair, if you have 0 kills towards the current mission there is a low chance that when using Taekwon Mission again will assign you to a new target.
- Being one of the Taekwon characters with the top 10 points is very worthwhile. When you become a Taekwon ranker, you will be able to use any kick skill without waiting for the stance to activate. In effect, you have unlimited usage of your kicks. Also, if you are level 90 or higher, you gain three times your max hp and sp. You however will lose the bonus if you are bumped off the top 10. You can check the top 10 ranking by using /taekwon in the RO client.
(Read here for extra info about the benefits of being a TaeKwon ranker)
- Taekwon Mission is available only to Taekwon Kid characters. If you class change to Soul Linker or Star Gladiator,you will lose your existing points/rank and be unable to use Taekwon Mission anymore.
Comments - The last point says it all.
- Stance/Preparation Skills -
- All stance/preparation skills can be activate/de-activate at any time and has no immediate effect.
- You can activate more than 1 type of stance/preparation skills at the same time,although i 'm not actually recommending you to activate all of it at once.
- If you class change to Soul Linker, you will be unable to activate any stance/preparation skill except Dodge.
Ready Storm
Skill Type: Stance/Preparation
Max Level: 1
SP Cost: 1 Sp
Cast Time: No cast time, no aftercast delay.
Prerequisites: Storm Kick 1
Level 1: Ready Storm activate/de-activate | 1 SP
- When Ready Storm is active, while attacking there is a 15% chance with each hit that your character will stop attacking and will say "Ready Storm" above his head. This delay lasts for 2 seconds, and durring this time you may chose to use the skill Tornado Kick.
Comments - Get this ONLY if you're going for Storm Kick. Otherwise,leave it.
Ready Down
Skill Type: Stance/Preparation
Max Level: 1
SP Cost: 1 Sp
Cast Time: No cast time, no aftercast delay.
Prerequisites: Down Kick 1
Level 1: Ready Down activate/de-activate | 1 SP
- When Ready Down is active, while attacking there is a 15% chance with each hit that your character will stop attacking and will say "Ready Down" above his head. This delay lasts for 2 seconds, and durring this time you may chose to use the skill Heel Drop.
Comments - Get this ONLY if you're going for Down Kick. Otherwise,leave it.
Ready Turn
Skill Type: Stance/Preparation
Max Level: 1
SP Cost: 1 Sp
Cast Time: No cast time, no aftercast delay.
Prerequisites: Turn Kick 1
Level 1: Ready Turn activate/de-activate | 1 SP
- When Ready Turn is active, while attacking there is a 15% chance with each hit that your character will stop attacking and will say "Ready Turn" above his head. This delay lasts for 2 seconds, and durring this time you may chose to use the skill Roundhouse.
Comments - Get this ONLY if you're going for Turn Kick. Otherwise,leave it.
Ready Counter
Skill Type: Stance
Max Level: 1
SP Cost: 1 Sp
Cast Time: No cast time, no aftercast delay.
Prerequisites: Counter Kick 1
Level 1: Ready Counter activate/de-activate | 1 SP
- Ready Counter differs from other stance that when it is active, there is a 20% chance that the kick will activate while attacking.When Ready Counter is active, while attacking there is a 20% chance with each hit that your character will stop attacking and will say "Ready Counter" above his head The delay lasts for 2 seconds, and durring this time you may chose to use the skill Counter Kick.
Comments - Get this ONLY if you're going for Counter Kick.
Otherwise,leave it.
Dodge
Skill Type: Stance/Preparation
Max Level: 1
SP Cost: 1 Sp
Cast Time: No cast time, no aftercast delay.
Prerequisites: Flying Side Kick 7
Level 1: Dodge activate/de-activate | 1 SP
- Dodge is similar to other stance skills, but unlike other stances,Dodge activates only when taking ranged damage. When Dodge triggers,you will have a 20% success rate to fully dodge the attack,as long as it is a ranged type attack (including ranged magic attacks)
- If you use Dodge while in the Sprint status given from the Run skill, Dodge will also have 20% success rate to fully dodge melee attacks as well (including melee magic attack)
- Once Dodge activate (denoted by the word "Dodge" that will appear on your head),you can choose to attack the opponent with a Jump Kick skill.Your Jump Kick will gain up to +100% damage (makes it total 200% damage) and act as a counter attack,which means that it will auto-aim the opponent that trigger your Dodge stance without the need for you to aim the opponent first.
Comments - This is a must get. 20% rate to fully dodge from both range and melee (under Sprint status) is too good to be true,you can say it as a nerfed version of Kaupe.Even if you don't plan to use Jump Kick during your leveling days,at least get this to protect yourself from being attack by enemies/monsters.
- Attacking Skills -
- Unless you're a top 10 TaeKwon ranker,all kick skills (except Jump Kick) can only be used if the respective kick skill stance/preparation is activated.You cannot activate it by yourself.
Storm Kick
Skill Type: Attack
Max Level: 7
SP Cost: Depends on skill level.
Cast Time: Instant cast, no delay.
Prerequisites: None
Level 1: 180% damage | 14 SP
Level 2: 200% damage | 12 SP
Level 3: 220% damage | 10 SP
Level 4: 240% damage | 8 SP
Level 5: 260% damage | 6 SP
Level 6: 280% damage | 4 SP
Level 7: 300% damage | 2 SP
- When you activate Storm Kick, your character will do a spinning kick which damages all monsters in a 5 x 5 area around you based on the formula (160% + [20%*skill level])
- Storm Kick is a Taekwon Kick skill, and can only be activated after the skill effect of Ready Storm triggers.
Comments - Some may find this skill useful enough especially under mobbing situation.While it may appear useful as an AGI TaeKwon in places such as Orc Dungeon,still there're better skills waiting for you as a Star Gladiator.
Down Kick
Skill Type: Attack
Max Level: 7
SP Cost: Depends on skill level.
Cast Time: Instant cast, no delay.
Prerequisites: None
Level 1: 180% damage | 14 SP
Level 2: 200% damage | 12 SP
Level 3: 220% damage | 10 SP
Level 4: 240% damage | 8 SP
Level 5: 260% damage | 6 SP
Level 6: 280% damage | 4 SP
Level 7: 300% damage | 2 SP
- When you activate Down Kick,your character will strike the target opponent hard based on the formula (160% + [20%*skill level]) with the heel of your foot.Down Kick has a high chance to cause stun (approx over 70% stun rate) for three seconds when it hits.
- Down Kick is a Taekwon Kick skill, and can only be activated after the skill effect of Ready Down triggers.
Comments - High stun rate sounds yummy,but then 3 second stun period not really sound that good to me.Even Ready Storm can do better than this kick,beside there're better skills waiting for you as a Star Gladiator.
Turn Kick
Skill Type: Attack
Max Level: 7
SP Cost: Depends on skill level.
Cast Time: Instant cast, no delay.
Prerequisites: None
Level 1: 220% damage | 14 SP
Level 2: 250% damage | 12 SP
Level 3: 280% damage | 10 SP
Level 4: 310% damage | 8 SP
Level 5: 340% damage | 6 SP
Level 6: 370% damage | 4 SP
Level 7: 400% damage | 2 SP
- When you activate Turn Kick,you do a circular kick that does great damage on one target based on the formula (180% + [30%*skill level]) and sends the rest of your opponents flying. When Turn Kick is used, all monsters in a 3 x 3 area around the targeted enemy are knocked back
- Turn Kick is a Taekwon Kick skill, and can only be activated after the skill effect of Ready Turn triggers.
Comments - Better damage modifier than the other 2 previous kick skills,beside it has the knock back effect.Still i prefer Storm Kick more than Turn Kick.Knock back effect is not that useful especially if the enemy has more than 3 cells range attack.Beside it only damages the opponent that you're targetting and knocking the other enemies around you 3 cells away,and one should know that if your opponent has a high MHP to begin with,just knocking back the enemy won't really save youand yet,knocking back doesn't work for Boss class monster.Beside there're better skills waiting for you as a Star Gladiator.
Counter Kick
Skill Type: Attack
Max Level: 7
SP Cost: Depends on skill level.
Cast Time: Instant cast, no delay.
Prerequisites: None
Level 1: 220% damage | 14 SP
Level 2: 250% damage | 12 SP
Level 3: 280% damage | 10 SP
Level 4: 310% damage | 8 SP
Level 5: 340% damage | 6 SP
Level 6: 370% damage | 4 SP
Level 7: 400% damage | 2 SP
- When you activate Counter Kick,you take the opponents motion and turn it back against him,dealing a strong blow based on the formula (180% + [30%*skill level]).Because of the nature of the attack,Counter kick cannot be dodged.
- Counter Kick is a Taekwon Kick skill, and can only be activated after the skill effect of Ready Counter triggers.
Comments - The only good thing about this skill is its "perfect hit" part and better damage modifier.But then if you're an AGI based TaeKwon,this skill is pretty much useless since you gonna relying more on your normal attack to do the damaging job.Beside there're better skills waiting for you as a Star Gladiator.
Jump Kick
Skill Type: Attack
Max Level: 7
SP Cost: Depends on skill level.
Cast Time: Instant cast, no delay.
Prerequisites: None
Level 1: 40% damage | 70 SP
Level 2: 50% damage | 60 SP
Level 3: 60% damage | 50 SP
Level 4: 70% damage | 40 SP
Level 5: 80% damage | 30 SP
Level 6: 90% damage | 20 SP
Level 7: 100% damage | 10 SP
- Flying Kick is a ranged kick where you damage the opponent based on the formula (30% + [10% * skill level]),and leap at the opponent,instantly closing the gap between you. Flying Kick is a targeted attack/independent type of attack (which means that you can activate it without relying on the stance/preparation skills) and can be used from up to 10 cells away.
- Flying Kick can also be activated after the stance Dodge triggers. If this happens, you will do up +100% bonus damage with your kick,depending on your base level. Also, if you target an opponent with Jump Kick while using Run skill and is under Sprint status, you will also gain this bonus damage.
- Flying Kick has a unique property that allows it to break any Spirit type skills granted by a Soul Linker. If your target has any Spirit skills active,any skills granted from the Spirit skills (such as One Hand quicken and Full Adrenaline rush),or any support skills granted by a Soul Linker (Kaahi and Kaite) or bonus attack speed granted by berserk potion pitcher skill, they become dispelled. The Preserve skill protects a target from this dispell.
- This skill can be copied by a Rogue or Stalker. As a kick skill, this is unable to be used by a Soul Linker.
Comments - Need to say more?Max it.Its gonna be damn useful for us as a Star Gladiator even if its not the damage we're talking about.
Recommended skill distribution
Run - 10
Jump - 5
Happy Break - 5
Peaceful Break - 5
Power - 5
Jump Kick - 7
Dodge - 1
Seven Wind - 7
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Total - 45 skill points
================
With this you can change your job to a Star Gladiator at job lvl 46.If you plan to go for job level 50,then you could invest the left 4 points in either Happy/Peaceful break.Don't invest in any of those kick skills (Storm,Down,Turn and Counter)..its pretty pointless anyway.
These skill distribution is the best you can get in order to make your Star Gladiator works in a more efficient way.Note that the kick is not really that important to us as a Star Gladiator (with an exception of Jump Kick of course),unless you're going for AGI build.And like i said,there're better skills waiting for you as a Star Gladiator.
Continue to Star Gladiator's guide >>
| Quote: | | Taken from Ace~Corouna's thread in Ro-Guardians' "Taekwon/Star Knight/Soul Linker & Ninja/Gunslinger" section as backup for MEro. ^^ |
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LauraLeia Moderators

Joined: 10 Dec 2007 Posts: 69 Location: Petaling Jaya, Selangor
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Posted: Tue Dec 11, 2007 9:39 am Post subject: |
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Star Gladiator,the champion of the Universe
This is what this guide was all about,to become the champion of the universe.No one can do it better than a Star Gladiators.No one can exceed their limits and push it to the top as good as Star Gladiators.But then remember this,to achieve the most powerful states,you will need to sacrifice,or at least work hard for it.There's no cheap way for a Star Gladiator to become the greatest fighter in the universe,you will need to pay a toll for it.It may sound almost impossible to be done,but again the benefit you gets from it worths more than what you pay for it.
Related links
>> Quick steps on how to become a Star Gladiator <<
>> Star Gladiator's job bonus chart <<
>> Doddler's Star Gladiator guide <<
>> Yralyn's guide to expanded classes <<
Skill list (in details)
- There're 3 type of skills for Star Gladiator ; Map bounded skills,Calender bounded skills and Target bounded skills.
- Map bounded skills only works on its respective maps that you're targeting,regardless of what day it is and which server you're playing at.In order to use the skill,you will need to mark a map first so that the map becomes one with your Star Gladiator,enable them to unleash its fury on every monsters/opponents in that map.
- Calender bounded skills only works on its respective days,regardless of which target you're aiming at.Calender bounded skills rely on the time of the server you're playing at (will be explained in the later part).In order to use the skill,you will need to wait on certain days only to enable it to unleash its full potential to the max.
- Target bounded skills only works on its respective target,regardless of what day it is and which server you're playing at.
- In addition to it,there're also other independent skills that work passively/actively under certain restriction.In order to use the skill,you will need to mark a target first so that the target becomes one with your Star Gladiator,enabling you to unleash your fury on that target with everything you got..
- All maps/calender/target bounded skills can be categorized into 3 types - Sun,Moon and Star,with Star being the greatest of all 3.
- In addition to those 3,there're also other skills that work passively/actively under certain restrictions.
Map bounded skills
- Map bounded skills are skills that can only be activated when you're in the map that permits you to use that skill.In other words,you will need to mark that map first before you can use the skill.
- You can basically mark any maps (even town map) that a Star Gladiator can be.
- Note that Star Gladiator is categorized as a 2nd class,which means that you won't be able to mark Thanatos tower level 7 and above (level 7 and above of Thanatos tower only permit those who're 2nd Advanced job to enter).
Calender bounded skills
- Calender bounded skills are skills that can only be activated when you're in the day that permits you to use that skill.In other words,you will need to wait until certain day before you can use the skill.
- All Sun day bounded skills can only be used during the day of the Sun (Days with even number ; 2,4,6,8,10...)
- All Moon day bounded skills can only be used during the day of the Moon (Days with odd number ; 1,3,5,7,9,11..)
- All Star day bounded skills can only be used during the day of the Star (Days with the multiple of 5 ; 5,10,15,20,25,30)
- Note that the day follows the time on the RO server that you're playing at,not on your local date.So lets say the date in your place is 25 August but the date according to the RO server is 26 August,you won't be experiencing a Star day and won't be able to use any Star day bounded skill,even if the date on your place is in the multiple of 5 aka Star day.
Target bounded skills
- Target bounded skills are skills that can only be activated when you're fighting against a marked target that permits you to use that skill.In other words,you will need to mark a target/enemy first before you can use the skill.
- In PvM,you can only target 1 type of monster,and all the monster with the same ID as the one you're targeted will be affected by the target bounded skill as well regardless of what map they're in.So lets say you're targeting a Poring as your enemy of the Sun,then every Poring monster (regardless of which map they're in) will be affected by Sun target bounded skills.
- Note that some monsters although look same,but may have a different monster ID on it.For example,wild Galion that can be found in Rachel field 3 is not same with the Galion that MVP Atroce summoned.In this case,if you mark wild Galion as your enemy of the Moon,then all Moon target bounded skills will only affect those wild Galion,and not Galion that is summoned by MVP Atroce.
- In PvP/WoE,you can only target 1 type of class (for a maximum of 3 type of classes to target) and all other players with same class as the one you'd target will be affected by the target bounded skills.Like say you choose a Champion class as your enemy of the Sun,then every Champion class enemies that you found in PvP map/WoE map (regardless of their name and level) will be affected by all Sun target bounded skills.
- Note that if you target a Champion class as your targeted enemy,then it will ONLY affect all Champion class enemies,and not Monk or Acolyte class.Even if you choose an Acolyte as your targeted enemy,it would only affect all Acolyte class only,not all Acolyte related class,which means the target bounded skills won't have any effect on other Acolyte related classes such as Priest,High Priest,Monk and Champion.
Feelings of Sun,Moon and Star
Skill Type: Marking/Designation
Max Level: 3
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Prerequisites: None
Level 1: Designate a map under Sun Alignment
Level 2: Designate a map under Moon Alignment
Level 3: Designate a map under Star Alignment
- Allows a Star Gladiator to align the map they are currently on with one of the cosmic bodies. These aligned maps are the basis for many of the Taekwon Master skills, but remember that once a place has been chosen you will not be able to change it (you can change it,but under heavy restriction,will be explain in the later part)
- If you have not chosen a site when you use this still, it will prompt you if you would like to use the current map. If you have already aligned a map, then casting the skill will tell you which map you have aligned.
- The skill level determines which place you are declaring, or if you have declared a place already it will let you know where that currently is
Comments - This is the first skill that you should invest first as a Star Gladiator.Marking a map will allow you to use Warmth and Comfort skill on that map.And yes,despite of the rumors that saying its a permanent mark,there's a way to delete your current marking without the need to delete and remake your Star Gladiator (will be explained in the later part)
Hatred of Sun,Moon and Star
Skill Type: Designation
Max Level: 3
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Prerequisites: None
Level 1: Designate with Sun Alignment.Only small sized monsters can become Sun aligned.
Level 2: Designate with Moon Alignment.Only medium sized monsters with more than 6000 Max HP can become Moon aligned.
Level 3: Designate with Star Alignment. Only large sized monsters with more than 20,000 Max HP can become Star aligned.
- Allows a Star Gladiator to declare one type of monster or player class as aligned with one of the celestial bodies. These aligned enemies are a basis for several Taekwon Master skills. Once a monster is declared as an enemy, you will not be able to change it (you can change it,but under heavy restriction,will be explain in the later part)
- The level of skill you use determines what kind of enemy you are declaring.Note that even if the monster has more than 20,000 MHP,but if its a small size monster,you won't be able to mark it using a Star Alignment.And if the monster is large size but has less than 20,000 MHP,you also won't be able to mark it using a Star Alignment.
Comments - Marking a monster will allow you to use Wrath and Blessing skill on that target,thus allowing you to gain more benefits from that target.And yes,despite of the rumors that saying its a permanent mark,there's a way to delete your current marking without the need to delete and remake your Star Gladiator (will be explained in the later part)
Warmth of Sun/Moon/Star
Skill Type: Attack
Max Level: 3
SP Cost: 10 Sp
Cast Time: No cast time or delay.
Prerequisites:
- Warmth of Sun require Feelings of Sun,Moon and Star lvl 1
- Warmth of Moon require Feelings of Sun,Moon and Star lvl 2
- Warmth of Star require Feelings of Sun,Moon and Star lvl 3
Level 1: 10 seconds duration for every Warmth skills
Level 2: 20 seconds duration for every Warmth skills
Level 3: 60 seconds duration for every Warmth skills
- All Warmth skills have the same effect,and can only be used in their respective maps (Warmth of Sun can only be used in map of the Sun,Warmth of Moon can only be used in map of the Moon,Warmth of Star can only be used in map of the Star)
- When you activate Warmth skills,it raises an offensive barrier around your character,surrounding yourself with red energy that affects anyone within 1 range cells adjascent from you.The effect from this skill works differently in both PvP/WoE and PvM.
- In PvP/WoE,Warmth's barrier will not deal any damage towards other players but it will drain a substancial amount of SP from them.The rate of draining is happening pretty fast,reported to be able to drain 2000 SP in less than 5 seconds.
- In PvM,Warmth's barrier will inflict 100% damage towards any opponents directly adjascent to you and will knock them back if the monsters are not immune to knock back effect.
- Note that this skill works perfectly against Boss class monsters too which are immuned to knock back effect.Any Boss class monsters hitted by this skill will receives 100% damage from the barrier,at the rate of 10-15 hits per seconds (around 195 ASPD).This is not a joke at all,with the right elements and right card combinations and weapon,and under Miracle status (will be explained in the later part) you can kill a 50000 MHP boss class monsters in around 3 seconds.You can even kill Amon Ra (boss class monster,MVP tag) in less than 1 minute if you doing it right.
- This skill won't make your opponent change its target towards you.So you can actually ask someone tank a Boss class monsters for you with you standing on its back with your Warmth skill on,seeing a machine gun like damage flow being inflicted towards the Boss class monster without worrying of it changing its target towards you.
- Seven Wind,Power,Fusion of Sun/Moon/Star,all target bounded skills and calender bounded skills works well with this skill.
- Note that this skill is considered as a melee physical attack skill,which means that those autospell,autoskill,and status cards/equipment that works with melee attack skills can be activated using this skill too.
- Sadly,the damage from this skill can be reflected using Reflect Shield skill (few Boss monster class has this skill with them).
- This damage depends on your HIT rate and can be reduced by DEF means.
Comments - I declare this skill as the strongest skill of Star Gladiator without doubts,works even better than those TaeKwon's kicking skills.Coupled with Fusion of the Sun,Moon and Star,this skill really shows the true meaning of "the power of the universe".Use this skill on maps fully infested with boss class monsters such as Galion in Rachel field 3 (Ra_fild03) or Skeggiolds in Odin Temple (Odin_tem03).
Comfort of Sun/Moon/Star
Skill Type: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Cast Time: No cast time or delay.
Prerequisites: Prerequisites:
- Comfort of Sun require Feelings of Sun,Moon and Star lvl 1
- Comfort of Moon require Feelings of Sun,Moon and Star lvl 2
- Comfort of Star require Feelings of Sun,Moon and Star lvl 3
Level 1: 80 seconds duration for all Comfort skills | 70 SP cost
Level 2: 160 seconds duration for all Comfort skills | 60 SP cost
Level 3: 240 seconds duration for all Comfort skills | 50 SP cost
Level 4: 320 seconds duration for all Comfort skills | 40 SP cost
- This is a map + calender bounded skill,in which it can only be used on its respective maps (Comfort of Sun can only be used in map of the Sun,Comfort of Moon can only be used in map of the Moon,Comfort of Star can only be used in map of the Star) and during its respective days (Comfort of Sun can only be used during the day of the Sun,Comfort of Moon can only be used during the day of the Moon,Comfort of Star can only be used during the day of the Star)
- Comfort of the Sun gives your character a substancial bonus to your VIT DEF (right hand part of your DEF) value, calculated as [(Lv+Dex+Luk)/2].
- Comfort of the Moon gives your character a substancial bonus to your FLEE rate, calculated as [(Lv+Dex+Luk) / 10].
- Comfort of the Star gives your character a substancial bonus to your ASPD rate, calculated as [(Lv+Dex+Luk) / 10].
Comments - AGI Star Gladiator might find Comfort of the Moon and Comfort of the Star useful to them.Though i don't really recommend you to get all of it due to the lack of skill points that you may faced later on.If you're going for full Warmth build,then i recommend you to skip these skills.
Wrath of the Sun/Moon/Star
Skill Type: Passive
Max Level: 3
Prerequisites:
- Wrath of Sun require Hatred of Sun,Moon and Star lvl 1
- Wrath of Moon require Hatred of Sun,Moon and Star lvl 2
- Wrath of Star require Hatred of Sun,Moon and Star lvl 3
Level 1: ((base level + DEX + LUK) / 9)% for Wrath Of Sun and Moon | ((base level + STR + DEX + LUK) / 9)% for Wrath Of Star
Level 2: ((base level + DEX + LUK) / 6)% for Wrath Of Sun and Moon | ((base level + STR + DEX + LUK) / 6)% for Wrath Of Star
Level 3: ((base level + DEX + LUK) / 3)% for Wrath Of Sun and Moon | ((base level + STR + DEX + LUK) / 3)% for Wrath Of Star
- All Wrath skills are a target bounded skills which increases your ATK power towards the marked opponents,dealing an even stronger damage towards them.
- With Wrath of Star as an exception,both Wrath of Sun and Wrath of Moon factors in your base level,total DEX and LUK into the calculation.Wrath of the Star on the other hand,factors in base level,total DEX and LUK and also your STR,making it even stronger than the other 2.
- Damage bonus from this skill works like a +% card,it multiply your current damage modifier (unlike Power that adds your damage modifier to the current damage modifier).This means that if Wrath of Star gives you a bonus 200% damage towards the enemy of the Star,and you're using a skill with 300% damage modifier on it,you will deal maximum 600% damage towards the enemy of the Star (300%*2)
Comments - Seriously you gonna need to mark this skills.I can't stress how terrifying your damage would be if you use it with the right combination of card + element + weapon + Fusion x_x'''' .This goes without saying...max it.
Blessing of the Sun/Moon/Star
Skill Type: Passive
Max Level: 5
Prerequisites:
- Blessing of Sun require Feelings of Sun,Moon and Star lvl 1 and Hatred of Sun,Moon and Star lvl 1
- Blessing of Moon require Feelings of Sun,Moon and Star lvl 2 and Hatred of Sun,Moon and Star lvl 2
- Blessing of Star require Feelings of Sun,Moon and Star lvl 3 and Hatred of Sun,Moon and Star lvl 3
Level 1: +10% additional experience for Blessing of Sun and Moon | +20% additional experience for Blessing of Star
Level 2: +20% additional experience for Blessing of Sun and Moon | +40% additional experience for Blessing of Star
Level 3: +30% additional experience for Blessing of Sun and Moon | +60% additional experience for Blessing of Star
Level 4: +40% additional experience for Blessing of Sun and Moon | +80% additional experience for Blessing of Star
Level 5: +50% additional experience for Blessing of Sun and Moon | +100% additional experience for Blessing of Star
- All Blessing skills are a target + calender bounded skills which increases your experience gained from your marked opponents,making your leveling a hell-lot faster than what you can imagine.
- With an exception of Blessing of Star,both Blessing of the Sun and Blessing of Moon gives you an additional experience based on the formula (10%*skill level),for a total of (base experience of monster + [base experience of monster*(10%*skill level)]) gained if you defeat your marked opponent.
- Blessing of Star gives you an additional experience based on the formula (20%*skill level),for a total of (base experience of monster + [base experience of monster*(20%*skill level)]) gained if you defeat your marked opponent.In other word,Blessing of Star gives you a 2x experience from the enemy of the Star.
- Note that this skill do work with MVP as well,although it won't show any sign of increment in the MVP notice,but it indeed increases the amount of experience that you gained from the MVP.
- Extra experience gained from this skill will ONLY affecting you.In the case where there're a other ppl in your party,when you kill a monster,the exp from the monster will be divided equally to both person,before this skill amplify the experience that you (not the other ppl) gained. *need confirmation*
Comments - Level 1 for those Skeggiolds,level 2 probably for Galions,level 3 for the upcoming patch monster Kasa or any MVP of your choice..you're more reliable in leeching than those Creators that ADing those Biolab monsters.But then the fact that it only activates on certain days and when you're fighting your marked opponent,make this skill feels abit inferior compared to the other skills.Beside by the time you're level 99,this skill will be totally useless.Its up to you anyway to think whether you wanna invest in this skill or not.
Devil of the Sun,Moon and Star
Skill Type: Passive
Max Level: 10
Prerequisites: None
Level 1: +3% ASPD
Level 2: +6% ASPD
Level 3: +9% ASPD
Level 4: +12% ASPD
Level 5: +15% ASPD
Level 6: +18% ASPD
Level 7: +21% ASPD
Level 8: +24% ASPD
Level 9: +27% ASPD
Level 10: +30% ASPD
- When you invest in this skill,you become aligned with the shadow which sacrifices your sight for attack speed.Every level from this skill will add ASPD to your character based on the formula (3%*skill level).When mastered,this skill gives off an extra +30% ASPD to your character.
- Its worthy to mention out that by the time you invest even just 1 skill point to this skill,your character's sight will be limited to somewhere around 4x4,like you're being inflicted by a Blind status (see here).This effect is permanent and cannot be changed (green potion,Royal Jelly,Panacea,Deviruchi card,Dark Blinker and Blinker won't make the blind effect gone) (unless you "fix" your client to nullify the effect which is possible,other than that is to reset your skill.)
- The Blind effect only affects your sight limit only.It won't affect your FLEE and HIT rate (Blind status reduces your sight limit,as well as your HIT and FLEE rate for certain duration).
- The penalty (blind effect) from this skill will only becomes active when the Star Gladiator hits Job Level 50. Until that time, the skill will not affect your character in any way.
Comments - +30% ASPD is indeed big (equal to like having 80~90 AGI),enough to boost your ASPD when equipping a Book class weapon from 160 to 173+.Couple with Comfort of Star skill,you can easily gained 190 ASPD without the needs of maxing your AGI.However the penalty from this skill is indeed heavy,unless you can bear with it.Having your sight limited to 4x4 is indeed troublesome if you asking me.So choose wisely if you really intend to take this skill.Warmth build can ignore this skill completely.
Friend of Sun,Moon and Star
Skill Type: Passive
Max Level: 3
Prerequisites: None
Level 1: +20% activation chance
Level 2: +50% activation chance
Level 3: +100% activation chance
- This skill allows Star Gladiator characters to better party with the other combo-type martial arts class, the Monk. Any Monks/Champion in the party with the Star Gladiator with this skill will have their chance to perform Triple Blow increased. If a Monk in the party uses The Way of the Dragon, the chance of the Star Gladiator's counter kick stance activating is increased (see below)
Level 1: 24% chance to activate Triple Blow level 10 | 18% chance to activate Ready Storm and Ready Down (24% for Ready Turn and Ready Counter) when Monk uses The Way of the Dragon
Level 2: 30% chance to activate Triple Blow level 10 | 22.5% chance to activate Ready Storm and Ready Down (30% for Ready Turn and Ready Counter) when Monk uses The Way of the Dragon
Level 3: 40% chance to activate Triple Blow level 10 | 30% chance to activate Ready Storm and Ready Down (40% for Ready Turn and Ready Counter) when Monk uses The Way of the Dragon
Comments - This skill's description says it all.If you cannot find any handplaying combo type Monk/Champion,then there's no need for you to consider taking this skill.Beside it looks completely useless to me to.Your skill points are better off in other good skills than this skill.
Knowledge of Sun,Moon and Star
Skill Type: Passive
Max Level: 10
Prerequisites: None
Level 1: +10% weight limit
Level 2: +20% weight limit
Level 3: +30% weight limit
Level 4: +40% weight limit
Level 5: +50% weight limit
Level 6: +60% weight limit
Level 7: +70% weight limit
Level 8: +80% weight limit
Level 9: +90% weight limit
Level 10: +100% weight limit
- When you log in on a map which is either Sun,Moon,or Star aligned,this skill raises the maximum amount of weight you can carry according to the formula (your current weight limit*[(100 + 10*skill level)/100]) before you become encumbered.If you go outside the place of the Sun,or Moon,or Star for too long, this effect disappears.
- Note that if you invest this skill when you're in any one of your marked map,this skill won't show its effect.You need to relogin your Star Gladiator again before this skill kicks in.
Comments - With Kapra card being implemented in most RO servers nowadays,there're more reason now of why a Star Gladiator should camp in their training map instead of sitting inside the town waiting for their friend (especially those with carts) to carry the items for them.Stock as many HP and SP items as you can in your Kapra storage,bring a Kapra card with you,and your leveling will be a hell-lot fun..Bonus weight from this skill is so good,especially with the higher STR you have.Invest 9 skill points into this skill if you plan to take the next ultimate skill of Star Gladiator.
Fusion of the Sun,Moon,and Star
Skill Type: Awakening
Max Level: 1
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Effect Durration: 10 Minutes.
Prerequisites: Knowledge of Sun,Moon and Star 9
- Fusion is the ultimate state of mind for a Star Gladiator, using the power of the sun,the moon,and the stars to unlock hidden abilities within you. As a Star Gladiator you are not able to achieve Fusion on your own however, and are required to be under the effects of Star Gladiator Spirit,a skill cast by a Soul Linker.Using Fusion instantly removes the Spirit skill from you, but you can continue in Fusion until it wears off or you manually deactivate it by recasting the skill.
- When you activate Fusion, you will float off the ground and move much faster than normal.Your attacks will never miss (including Boss class monsters and MVP), and bypass all the defence on your target (including Boss class monster and MVP).Effect from this skill applies too to other Star Gladiator/TaeKwon's attacking skills.
- Fusion does take a toll on its caster however. Each time you attack while in Fusion, you will lose 2% of your maximum hp (so generally in just 50 hits,you will be instantly die).This toll only counts if you inflict a damage (even if its just 1 damage) towards the opponent *need confirmation*
- In PvP/WoE If you attack a player, that amount increases to 8% per hit. If you attack a player while in Fusion with less than 20% of your max hp left, you will be killed instantly (i'm not sure if this penalty affect PvM though).
- Not sure if the penalty affect Star Gladiators that targeting Homunculus though.
- Fusion of Sun,Moon and Star skill will always be there in your skill window.If you try to activate it without getting Soul of Star Gladiator with you,this skill will consume 100 SP but it won't do anything towards your Star Gladiator.
Comments - The answer to "OMFG i cannot hit because flee too high" and "OMFG my damage is lowered,that opponent got high DEF".This skill i declared as the 2nd best skill of Star Gladiators.Forget about the penalty,the effect which affect Boss class monsters and MVPs is what makes this skill score very well.You just can't imagine how terrifying your damage will be when this skill activates coupled with Warmth + Miracle.There's no reason for you to abandon this skill,beside its just a 1 skill point anyway although the pre-requisite is a bit high.
- Hidden skill of Star Gladiator -
Miracle of the Sun,Moon and Star
Skill Type: Extra Skill
Max Level: N/A
Prerequisites: N/A
- This is not a normal skill, as you neither need to put points in it, nor will it show up in your skill list. Its a skill which is always present, and always has a chance (somewhere around 0.01%) to activate for Star Gladiators when your character is moving or walking around or attacking other opponents (each movement,and attack will add 0.01% chance,and these chance will accumulate until this skill activates,which will reset back the chance of occurance to 0% *need confirmation*).
- When Miracle triggers, your vision will go dark as if you're in a Spirit mode.While under the effects of Miracle,all maps will be considered aligned with the cosmic bodies, allowing usage of the Warmth skills on any map. All callender bounded skills will be usable, allowing activation of all Comfort skills. And last but not least, all monsters will be considered Star aligned, making them all affected by Wrath of Star and Blessing of Star.
- Do note that if you're playing during the day of Star,and Miracle triggers,this skill will only allow you to use all Comfort and Warmth skills in the map you're in and allows Wrath and Blessing of Star to affect other non-Star aligned monsters,However against monster of the Star,this skill won't kick in (you won't get any extra damage from Wrath of Star and extra experience from Blessing of Star).So don't expect the effect from this skill will stack along with monster of the Star.
- Do note also that Wrath and Blessing from Miracle will only affecting IF you had mastered the skill.In case you're under Miracle,and doesn't have Wrath and Blessing of Star with you,then Miracle won't give extra damage from Wrath of Star and extra experience from Blessing of Star.
- When Miracle activates, you will be under its effects for one hour.If you die or logout or change map,the effect from this skill will end as well.
Comments - One of 2 hidden skills of Star Gladiators.Also the answer for any Star Gladiators that wanted to use Warmth and other skills in map where they can't even use.To get this skill activated sounds pretty hard.But the effect gained from it is indeed worthy.Add with Fusion of the Sun,Moon and Star,you can become the strongest class in RO universe.
Angel of the Sun,Moon and Star
Skill Type: Extra Skill
Max Level: N/A
Prerequisites: N/A
- This is not a normal skill, as you neither need to put points in it, nor will it show up in your skill list. Its a skill which is always present,and always has a chance to activate (rumored to be 0.1% chance per hit if you're doing it correctly) for Star Gladiator should the proper conditions be met.
- In order to summoned the angel,you need to do few things as follows (you can do this in any map you like,even in town)
1 ) You need to sit (yes,must sit) beside a TaeKwon based class (TK Boy/Girl,Star Gladiator,Soul Linker).Note that you must have the other TK class character to sit too,or else it won't work.
2 ) It doesn't matter if the other TK class character that sit beside you have a Happy Break/Peaceful Break or not,but you must get either Happy Break or Peaceful Break skill (any level will do) with you.
3 ) You must be under Happiness state first.Happiness status is indicated by a Gloria-like icon in the right part of your window screen.In order to get it,you must get the additional extra HP/SP from Happy/Peaceful break by doing /doridori command.Keep getting the extra +30 HP/+3 SP regen by doing /doridori command until you get the Gloria-like icon (see here).It doesn't matter if you're going for HP or SP regen or both,as long as you get the extra HP/SP by doing /doridori command,then you will be able to achieve Happiness status.
Level 1: Regen +30 HP normally / +60 HP when using /doridori | Regen +3 SP normally / +6 SP when using /doridori
Level 2: Regen +60 HP normally / +90 HP when using /doridori | Regen +6 SP normally / +9 SP when using /doridori
Level 3: Regen +90 HP normally / +120 HP when using /doridori | Regen +9 SP normally / +12 SP when using /doridori
Level 4: Regen +120 HP normally / +150 HP when using /doridori | Regen +12 SP normally / +15 SP when using /doridori
Level 5: Regen +150 HP normally / +180 HP when using /doridori | Regen +15 SP normally / +18 SP when using /doridori
Level 6: Regen +180 HP normally / +210 HP when using /doridori | Regen +18 SP normally / +21 SP when using /doridori
Level 7: Regen +210 HP normally / +240 HP when using /doridori | Regen +21 SP normally / +24 SP when using /doridori
Level 8: Regen +240 HP normally / +270 HP when using /doridori | Regen +24 SP normally / +27 SP when using /doridori
Level 9: Regen +270 HP normally / +300 HP when using /doridori | Regen +27 SP normally / +30 SP when using /doridori
Level 10: Regen +300 HP normally / +330 HP when using /doridori | Regen +30 SP normally / +33 SP when using /doridori
*The chart above is for a 1 VIT/1 INT type of Star Gladiator.Those regen values may vary if the Star Gladiator has more VIT/INT.
*Note that the regen work every 9-10 seconds for every skill levels ONLY if your current HP/SP is under your MHP/MSP (it won't work if your HP/SP is full).And the extra HP/SP regen gained from doing /doridori can only be achieved if you manage to do 6 /doridori before the regen occurs.In other words,before the regen occurs,you must complete at least 6 times /doridori command before the regen works.
4 ) Once you're in Happiness status,keep doing /doridori everytime until the Angel appears.Note that the Angel will only appear during extra HP/SP regen occurrence (if you doing /doridori).The Angel won't come out during the normal regen occurrence.So make sure that you're getting extra HP or SP regen by doing 6 times /doridori before the regen happens.
5 ) It's worthy to mention out that if you fail to get an extra regen by the time it occurs,all your accumulative chances will be reseted to 0%.Like say you're under Happiness status,and doing step (4) correctly,and gained extra HP/SP regen for 50 times (means that you got 0.1*50 = 5% chances to call the Angel),but on the 51th time you're doing /doridori,you fail to get an extra HP/SP regen,then your chances of summoning the Angel will be reseted back to 0% (which literally means YOU HAVE TO DO IT BACK AGAIN FROM SCRATCH) *this is based on my experience only..need confirmation about this matter*
6 ) Note that gaining extra HP/SP occurrence 1000 times doesn't mean your chances of summoning an Angel is 100%.Some ppl may find it easy to activate the Angel while others took as long as days/weeks of doing /doridori until they manage to summon their own Angel.So the key word here = PATIENCE.
- When you successfully call the Angel, she will free you of your current Feelings of the Sun,Moon and Star and Hatred of Sun,Moon and Star alignments (see here).
Comments - This is the answer to the question "how to reset my current maps and current marked monsters?".Don't listen to those stupid rumors that saying you cannot reset your current alignment and ask you to remake your Star Gladiator.Its stupid anyway.All you need is just a hardwork and abit patience to do this skill.With this skill,you can freely choose whatever maps/monsters that you want to align again and again.Its free anyway,just that you need to do a little bit of work.But nothing comes free also if you wanna get something big. _________________
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LauraLeia Moderators

Joined: 10 Dec 2007 Posts: 69 Location: Petaling Jaya, Selangor
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Posted: Tue Dec 11, 2007 9:47 am Post subject: |
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Other info regarding Star Gladiator
The following is a list of armors and weapons that a Star Gladiator can equip.
Armor
Cotton Shirt [0-1]
Leather Jacket [0-1]
Adventure Suit [0-1]
Mantle [0-1]
Formal Suit [1]
Mink Coat [1]
Pantie
Wedding Dress
Glittering Jacket [1]
Valkyrie armor [1]
Goibne armor
Odin's Blessing [1]
Flame Spirit Armor [0-1]
Water Spirit Armor [0-1]
Wind Spirit Armor [0-1]
Earth Spirit Armor [0-1]
Shield
Guard [0-1]
Mirror Shield [0-1]
Stone Buckler [1]
Valkyrja Shield [1]
Garment
Hood [0-1]
Muffler [0-1]
Manteau [0-1]
Ragamuffin Cape
Cape of Ancient Lord
Heavenly Maiden Robe [1]
Valkyrie Manteau [1]
Undershirt [0-1]
Vali's Manteau
Falcon Robe
Morrigane Manteau
Morpheus Shawl
Goibne Spaulder
Footgear
Sandals [0-1]
Shoes [0-1]
Boots [0-1]
Crystal Pumps
High Heels
Shackles
Slepnir
Bunny Slipper [1]
Valkyrie Shoe [1]
Fricco Shoes
Vidar Boots
Goibne Greaves
Weapon
*apparently for now,Star Gladiator can only equip Book class weapon as their main weapon.
Book [3]
Bible [2]
Book of Mother Earth ([3] on ep-12.1)
Book of Billows ([3] on ep-12.1)
Book of Gust Wind ([3] on ep-12.1)
Book of Blazing Sun ([3] on ep-12.1)
Tablet [1]
Diary of Great Sage [2]
Girl's Diary [1]
Book of Apocalypse
Hardcover [1]
Legacy of Dragon
Giant Encyclopedia [2] (ep 11-3)
Book of the Dead [2] (ep 11-3)
Magic Tactics [2] (ep 12.1)
Ancient Magic [2] (ep 12-1) _________________
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LauraLeia Moderators

Joined: 10 Dec 2007 Posts: 69 Location: Petaling Jaya, Selangor
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Posted: Tue Dec 11, 2007 11:56 am Post subject: |
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Stat build of Star Gladiator
Star Gladiator is not really that different than the other classes actually.It can uses other stats distribution for other classess as well such AGI Assassin or VIT Knight.Its just a matter on how well you can tweak the build according to your likes and how well you can play with such build.Remember,some people may prefer to have certain specs on their builds while others were just pretty airheaded,following what other people make,and in the end,they can't even play it well and claims that the build sucks.But its not that build that sucks,its because you dunno how to use it well.
Before i further explaining about available Star Gladiator's build,first of all i will explain about type of stats and its effect towards your Star Gladiator.All my comments below are purely based on PvM's view.I'm not a PvP fan anymore so please don't ask me about PvP type of build
Strength (STR)
- Status which increases the attack power of your Star Gladiator.
- Also add +30 weight limit for every base STR that you'd invested (only left part of your STR)
- Affecting Wrath of the Sun/Moon/Star.
Comments - The most useful stats for a Star Gladiator.Get this as high as possible,ad combined with Wrath skill,you will be able to deal a massive amount of damage.
Agility (AGI)
- Status which affects the attack speed and dodge rate of your Star Gladiator.
Comments - Get this only if you're going to make a pure AGI Star Gladiator.There're merits for AGI type Star Gladiator compared to the VIT and pure damage Star Gladiator,in which they can train independently in maps where VIT and pure damage type can't.However AGI is only good during leveling times only.Beside you gonna need quite an amount of AGI if you're thinking of training in more places that give good amount of experience.And such places usually requires quite an amount of flee.
Vitality (VIT)
- Status which increases your Star Gladiator's maximum HP amount,as well as decreases the amount of damage inflicted by enemies.
- Affecting the HP regen of your Star Gladiator,as well as skill Peaceful Break
*This chart shows the amount of HP that you will get for every 10x VIT that you'd invested.The 2% is the amount of HP loss that you will get if you're using Fusion of Sun,Moon,and Star.It also shows the amount of healing that you will get for every type of potions available in RO,and the amount that you gonna need to heal your HP back to full.
Comments - I'm not really a fan of VIT build.The table above already enough to show you all how crappy the HP modifier for Star Gladiator.Beside having more VIT doesn't mean you can tank longer and be able to solo MVP.If there's a decent reason for you to take VIT,that will be to gives you a better immunity rate against stun status.Overall,its not that worthy to get VIT that high for PvM.
Intelligence (INT)
- Status which determines your Star Gladiator's maximum SP amount,magic attack strength and magical defense.
- Affecting the SP regen of your Star Gladiator,as well as skill Happy Break
Comments - Soul Linker's friend,especially Esma build.But again if you're going for a weird build,then i can suggest you to take this stat and make a pure STR INT DEX LUK (INT > STR) type.Coupled with few auto casting card such as Ghost Wind,Mutant Dragon card,and other future auto-casting card,with Warmth on,seeing your Star Gladiator doing a combination of ATK + autospells,sounds not that bad isn't it.But even if you can do such thing,still i don't recommended you to do so anyway.So leave this stat alone.
Dexterity (DEX)
- Status which increases your Star Gladiator's attack accuracy and maximum weapon damage.It also raises your ASPD a bit.
- Affecting Wrath of the Sun/Moon/Star.
Comments - Any physical damager build gonna need this stat for sure.It reduces the gap between your minimum~maximum damage,gives you more stable damage when you're attacking your opponent.It also raises your HIT rate,and +1 ATK for every 5 DEX that you had.This goes without saying,invest in this stat.
Luck (LUK)
- 3 points of Luck increases critical rate by 1%, and 10 points increase the chance of perfect dodge by 1.
- Affecting Wrath of the Sun/Moon/Star.
Comments - Don't even think about making Critical type of Star Gladiator.Fusion has the answer for it if you think about ignoring enemy's DEF.This stat affects Wrath skill as much as DEX do,and pure damager build will at least invest a decent amount of LUK in their build to get a better damage.It's up to you anyway if you really wanna invest in this stat or not.
AGI build of Star Gladiator (with AGI and Bless) - 1st version
Stats
STR - 88+32
INT - 1+12
AGI - 86+24
VIT - 25+0
DEX - 52+18
LUK - 1+0
Equipment
Robe [Whisper]
Shoes [Antique Firelock]
2 Ring [Mantis]
Character statistic
MHP - 6187
Flee - 246
ASPD
- 180.4 barehanded
- 184.32 barehanded with Berserk Potion
- 180.4 Book equipped with Berserk Potion
- 184.57 Book equipped with Berserk Potion + Comfort of Star
- 187.75 Book equipped with Berserk Potion + Devil of Sun,Moon and Star
- 190 Book equipped with Berserk Potion + Comfort of Star + Devil of Sun,Moon and Star
Comments - A common AGI build with a lil bit of VIT.Nothing special about it anyway.You can always modify it as you like.
AGI build of Star Gladiator (with AGI and Bless) - 2nd version
Stats
STR - 87+33
INT - 1+12
AGI - 86+28
VIT - 24+0
DEX - 54+16
LUK - 1+0
Equipment
Headband of Power
Angel/Devil wing ear
Robe [Ninetails]
Shoes [Antique Firelock]
2 Brooch [Mantis]
Character statistic
MHP - 6138
Flee - 233 (250 with Comfort of the Moon)
ASPD
- 181 barehanded
- 184.8 barehanded with Berserk Potion
- 181.04 Book equipped with Berserk Potion
- 186.07 Book equipped with Berserk Potion + Comfort of Star
- 188.15 Book equipped with Berserk Potion + Devil of Sun,Moon and Star
- 190 Book equipped with Berserk Potion + Comfort of Star + Devil of Sun,Moon and Star
Comments - Not much differences than the first build.Its just a matter of tweaking the eqs and stat part abit.Well it all depends on yourself whether you can afford to make this build or not.
Pure damage build (pure Warmth build) (with AGI and Bless) - 1st version
Stats
STR - 95+35
INT - 1+12
AGI - 1+24
VIT - 1+0
DEX - 84+16
LUK - 50+0
Free 25 stat points
Equipment
Headband of Power
Angel/Devil wing ear
Shoes [Antique Firelock]
2 Ring [Mantis]
Character statistic
MHP - 4999
Extra damage from Wrath of Sun lvl 3 - 183% (1.83x)
Extra damage from Wrath of Moon lvl 3 - 183% (1.83x)
Extra damage from Wrath of Star lvl 3 - 226.33% (2.2633x)
Comments - Hard to make build compared to the AGI type.But this one works really well with Warmth skills.Beside its not that hard to get all the equipment that you need for it.
Pure damage build (pure Warmth build) (with AGI and Bless) - 2nd version
Stats
STR - 97+113
INT - 1+12
AGI - 1+24
VIT - 1+0
DEX - 84+16
LUK - 50+0
Free 3 stat points
Equipment
Headband of Power
Angel/Devil wing ear
Shoes [Antique Firelock]
2 Magingiorde
Character statistic
MHP - 4999
Extra damage from Wrath of Sun lvl 3 - 183% (1.83x)
Extra damage from Wrath of Moon lvl 3 - 183% (1.83x)
Extra damage from Wrath of Star lvl 3 - 253% (2.53x)
Comments - The answer to "how to kill Valkyrie Randgris in less than 1 minute?".This is the real powerhouse build that relies on the power of STR to push the attack power as high as possible.But note that obtaining Magingiorde is the hardest part of this build.But then if you had it,then you're the real winner.No matter how many MHP those MVP has,this build will eliminate them effectively.
Skill build for Star Gladiator
Before i continue about the skill builf for a Star Gladiator,i should explain first that training Star Gladiator's job is really really hard compared to a Gunslinger or Soul Linker.
Training your Star Gladiator's job level to 50 is like training your 2nd Advanced characters to level 91-93.Depending on where you're training at,getting your job level to 50 gonna take quite a time.If you got the patience,you can reach job 50 by the time your Star Gladiator reaches level 90.
All the example of skill build here is based on PvM's view only.I'm not a PvP fan anymore,so please don't ask me about skill build for PvP.Beside Star Gladiator in PvP is just for fun/making ppl annoyed with you only.If you wanna kill ppl,go login and use your Creator/Champion/Assassin Cross.Star Gladiator was not made for killing purposes in PvP,which directly cuts the fun to 80%.So please,no asking me about PvP matters in here.
Various skill calculator/simulator that you can use to count your skill build
http://uniuni.dfz.jp/skill3/
http://www.gn0me.org/skillsim/
Pure Warmth/pure damager build
The best you can get for Warmth build's skill distribution.You don't even need to invest in Comfort of Sun/Moon/Stars,however once you hit level 99/50,you may find that you'd already waste your skill points in Blessing of Sun/Moon/Star.Anyway if that really bothers you that much,just go get a neutralizer and reset back your skills.
Pure AGI build
- This is just an example of how some ppl invested their points for their AGI build.I already warn you all about the effect that you will get when you invest in Devil of Sun,Moon and Star.Its up to you anyway to decide it.
- Due to the lack of skill points,you may just skip Blessing of Sun and Blessing of Moon,and invest fully in Blessing of Star,since if Miracle occurs,the exp bonus from Blessing of Star will work as well.You don't need to care about Comfort of Moon,however you can decide whether you wanna skip taking Comfort of Moon/Comfort of Star since both skills works well with AGI build.
- And because most of the time you gonna hit with your leg,so you can consider of skipping Warmth skills if you want (Warmth got the knock back effect against normal class monster,make your leveling becomes ineffective especially if you're aiming on a non Boss class monster).If anything,you can just reset back your skill build and invest your skill points in Warmth skills again. _________________
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LauraLeia Moderators

Joined: 10 Dec 2007 Posts: 69 Location: Petaling Jaya, Selangor
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Chobit~*

Joined: 10 Dec 2007 Posts: 124 Location: E~Poh PayRock
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Posted: Tue Dec 11, 2007 12:27 pm Post subject: |
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THis Star Gladiator nice worr i should made 1  _________________
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zerockx

Joined: 30 Dec 2007 Posts: 6
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Posted: Sat Feb 02, 2008 5:49 pm Post subject: |
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in progresing hohohoho
HORA HORA  _________________
HORA HORA  |
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sakura Moderators

Joined: 10 Dec 2007 Posts: 317
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Posted: Sun Feb 03, 2008 8:11 pm Post subject: |
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| heh ganbatte pakcik |
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zerockx

Joined: 30 Dec 2007 Posts: 6
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Posted: Sun Feb 03, 2008 9:46 pm Post subject: |
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in lvling.... soon will war...
HORA HORA  _________________
HORA HORA  |
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Chobit~*

Joined: 10 Dec 2007 Posts: 124 Location: E~Poh PayRock
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Posted: Tue Feb 19, 2008 3:34 pm Post subject: |
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| zerockx wrote: | | in progresin |
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